Kinect has no graphics capability, it will provide your application frames of data. How you application uses those frames and does something with it will be up to you. As for the hardware you show, i3 is not a recommended CPU. i7 is recommended, but at a minimum i5 will work. Any DX11 capable GPU works with Kinect so the factor not shown is the USB3 chipset of the system. GT830 is on the budget end of the GPU but will work. What you plan on doing for your UI will be the factor on whether you need to change this.
Consider the video game scenario, if you want to play the big game titles with full level of detail and effects, you need a more powerful GPU. For Kinect, this doesn't matter because it operates at a data level not graphics capability level. Carmine Sirignano - MSFT. Many thanks carmine, So shall i go With i5 to develop retail application? I have one doubt USB 3.0 host controller (Intel or Renesas chipset) what is this means only i know USB 3.0 should be there in laptop but what is this Host Controller am not getting how can i check in my laptop weather this is available or not so i believe in the laptop it will be built in for CPU we need to add with PCI-e slot am i right if i am wrong please correct me so finally what i came to know is its depend on our UI so i5 will work but if we want to develop any applications then we should go with recommended i7 please correct me if am wrong thanks in advance vinayak ghanti.
Tomb Raider: Temple of Osiris states on launching 'This game requires DirectX 11 capable graphics card. Your card or driver does not support DirectX 11'. I am running Windows 7 Ultimate with an ATI Radeon HD 4800 series graphics card, and I believe I have recently updated the drivers via Catalyst Control Centre. DirectX 11 comes pre-installed with Windows 7, but it is not available for Windows XP. On Windows Vista, you can install it through an update. Before you can use DirectX 11, you need a DirectX 11 compatible graphics card.